Research Scientist - Digital Humans
Oculus Rift
Zurich, Switzerland
vor 2 Tg.

Facebook Reality Labs (FRL) is a world leader in the design of virtual and augmented reality systems. We are currently seeking innovative researchers with a passion for technology to develop the next generation of digital humans and avatars.

The focus of this role includes human motion and appearance capture, biophysical models, simulation and rendering. The position requires a combination of education and experience in computer vision, computer graphics, physics simulation and machine learning.

Responsibilities

  • Plan and execute cutting-edge research to advance the state-of-the-art in digital humans and avatars.
  • Develop new advanced technologies related to the generation of convincing digital humans, like dense 3D surface reconstruction, photorealistic rendering methods, statistical deformation models, human biomechanics, motion synthesis and retargeting, markerless motion capture or physics-based simulation.
  • Formulation of new machine learning, analysis, and simulation approaches for digital humans.
  • Collaborate with other researchers, engineers, and 3D artists to prototype hardware and software solutions, experiments and concepts that advance the entire project.
  • Minimum Qualifications

  • PhD in the field of Computer Graphics, Computer Science, Physics or Machine Learning with a proven academic track-record.
  • 6+ years’ experience in realistic character generation, including deformable geometry tracking, photorealistic lighting, anatomical motion capture or physically-based simulation and animation.
  • Experience in leading projects and teams.
  • First-authored publications at leading workshops or conferences such as CVPR, ECCV / ICCV, SIGGRAPH, NIPS.
  • Preferred Qualifications

  • Experience with character generation for high-end VFX and / or video game applications.
  • Proven track record of achieving significant results as demonstrated by grants, fellowships, patents.
  • Experience with designing real-time systems in C++.
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