A Technical Artist is the key bridge between artists and engineers, and Facebook Reality Labs is currently looking for a passionate team member to closely work with a multidisciplinary team to build the next cutting-edge real-time graphics and technology for VR / AR.
Technical Artist, Facebook Reality Labs Responsibilities
Partner closely with the engineering and design teams to prototype and develop content.
Design, manage and maintain the pipeline from artists and designers through to deployment.
Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.
Prototype, profile and optimize shaders.
Develop broad technical expertise to assist in a wide variety of technical and artistic tasks.
Quickly solve issues with cross-functional leads.
Thrive in a dynamic, fast-paced environment.
Extensive experience with Maya Python / PyMEL, PySide / PyQt, and OpenGS / GLSL
Strong proven experience in game development as a Technical Artist
Proven track record of creating experiences with Unity
Experience with game profiling and optimization techniques.
Experience working with shaders. (Knowledge of Unity Shader Graph is a plus).
Experience creating 3D art pipeline tools (Modeling, Rigging, Animation etc.).
Experience collaborating on multi-disciplinary teams.
Experience communicating across team members including engineers and artists.
Experience making tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
Deep knowledge of low level real-time graphics pipeline concepts.
Experience with Unreal.
Experience with C#
Experience working with version control systems (Git, Perforce, etc.)
Virtual reality experience (Rift, Vive, GearVR, etc.).
Knowledge of emerging technologies.
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