Your main responsibilities will include :
Generate navigation meshes and walking paths in the 3D building model.
Develop a collision detection module based on the provided 3D scene, in terms of usd (or fbx or obj) files.
Establish and unify current modules to a coherent pipeline for generation, visualization, etc. in Blender, Unity3D or Omniverse.
communicate with our collaboration team in the architecture department.
Any other related work.
We are looking for students who can support the team up to 15 hrs / week (during semester) and up to 20 hrs / week (in semester break) as student research assistant for at least two months .
We are looking for a student with :
Strong experiences with 3D modelling / VFX / game development software, like Blender, Unity3D, Omniverse, as well as parsing commonly used file formats like obj, fbx, and usd.
Strong programming skills in Python, C++, C#, etc.
Strong knowledge in computer graphics, like geometric transform, rendering, etc.
Experience in computer game, art design, and SMPL human body models is a plus.
You must be enrolled in an university