Student Research Assistant in Computer Graphics
Institute of Visual Computing, Department of Computer Science
Zurich, CH
vor 2 Tg.

Job description

Your main responsibilities will include :

  • Generate navigation meshes and walking paths in the 3D building model.
  • Develop a collision detection module based on the provided 3D scene, in terms of usd (or fbx or obj) files.
  • Establish and unify current modules to a coherent pipeline for generation, visualization, etc. in Blender, Unity3D or Omniverse.
  • communicate with our collaboration team in the architecture department.
  • Any other related work.
  • Your profile

    We are looking for students who can support the team up to 15 hrs / week (during semester) and up to 20 hrs / week (in semester break) as student research assistant for at least two months .

    We are looking for a student with :

  • Strong experiences with 3D modelling / VFX / game development software, like Blender, Unity3D, Omniverse, as well as parsing commonly used file formats like obj, fbx, and usd.
  • Strong programming skills in Python, C++, C#, etc.
  • Strong knowledge in computer graphics, like geometric transform, rendering, etc.
  • Experience in computer game, art design, and SMPL human body models is a plus.
  • You must be enrolled in an university
  • ETH Zurich

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